![]() ![]() However, they will not switch targets to enemy units until their previous target was destroyed. Once all defenses are destroyed, Super Hog Riders become like any other troop with no preferred target they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. Note that like all troops that prioritize defenses, Super Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. ![]() Super Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield.The Super Hog continues to target defenses, and can still jump over Walls but has lower DPS.The Super Rider deals more damage, but is incapable of bypassing Walls and moves more slowly.When defeated, the Super Rider is knocked off the Super Hog, and the pair will continue to fight as single troops. The troop comprises a Super Rider and a Super Hog, though they attack as one unit initially. ![]() The Super Hog Rider is a ground troop that attacks defenses similarly to the Hog Rider, being able to bypass Walls to that end to achieve this.The level of Super Hog Rider you obtain from the boost corresponds to the level of Hog Rider you have. Boosting the Hog Rider requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Hog Rider to be boosted for 3 days.It can be unlocked by boosting the Hog Rider when the Hog Rider is at least level 10. The Super Hog Rider is a Super Troop based on the Hog Rider. ![]()
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